Been a bit quiet from me lately. I've had a busy weekend and some workrelated business to attend, but the main bother has been the 30 second cap on my freeware Fraps program. Getting good RvR footage when you've only got short 30-seconds bursts is a bitch. Either the first part of what I'm trying to show off misses or the movie ends just as I'm about to deliver (or be delivered) the coup d'grace. Dang! And doubledang!So, apart from my moviemaking misery, what have I've been up to the last week. Well, Obersten turned 26 yesterday evening after a good deal of scenarios. Mostly Tor Anroc, but my punting/tanking skills/luck are placing me in the top renown bracket which is nice as I'm trying to catch up to my level. Being rank 26 and almost-I-can-taste-it-with-my-left-nipple renown rank 20 is a mismatch. The devastator set i lurking a level or two ahead and I want it. I wants, I wants, I wants! So, I've gotten my renown grinding mittens on and equipped the happy dorf-punter undies.
The bad news is that somehow the scenarios aren't really popping all that quick, so I've been grinding influence and doing quests as well. Which is all very nice, but it just don't give any renown. Dang it. Double dang it! And with most of the guild doing tier four stuff and capturing castles untill their eyes bleed, I'm stuck in tier three, grinding influence, watching glue dry and my rank rise and still not getting closer to equipping a Devastator piece. /shake fist
Still, it hasn't been all bad. Yesterday I got into a pug and claimed a keep. Managed to get a first place in contributions and a gold bag for my efforts (which, just to mock me I'm sure, contained a piece of devastator equipment...). Afterwards we head to Avelorn as rumor had it the Order was doing their thang there. And sure enough, we catch a good dozen of the scumbags trying to break into our house. We open a can of whopass and serve it to them cold. Excellent. Xp, check. Renown, check. Fun, double check! Keep, lost. Even better. Let's get it back!
So, we scramble to put a decent warband together and assault the castle. The npc's get a well deserved spanking and we're battering at the inner castledoor when a throng of Order pours into the courtyard. Closequarter fighting erupts and people are dying and killing left and right. After the dust settles I find myself and a small group of survivors outside the gates facing the remnants of Order charging towards us. We won't have none of that, of course, so we charge them as well and an epic battle begins outside the gates of the castle. Momentum changes sides as Order and Destruction press for the advantage. Three or four times we get them pushed back into caste, and three or four we find ourselves defending at the outskirts of our warcamp. Tanks are tanking, healers are frantically trying to keep up and the dps does their thing. It's great!
Then what happens. Our warband leader declares that we break up and head for the Chaos Wastes instead. The keep can't be taken and the other places are apparantly not defended. Ehhh, come again. We got a grand battle going on here. We get to batter stunties and elves and humies and what nots, and you want to go somewhere quiet? If this is the attitude of most players it's no wonder that Open RvR is a bit missing. If you leave whenever you're getting pressed and losing you'll never get a really good fight going. Of course, getting hammered while outnumbered 4-1 is not very fun, but that was not the case here. 2-1 at times, but still they took losses as well (which just makes it even better IMO). Alot of players stayed for the fight, as well, so the situation may not be looking so grim either.
But, the "let's go somewhere else" tactic is fairly destructive for the Open RvR. It's understandable if you're mostly interested in the loot and the not the fighting, but couldn't something be done about it? Two things springs to mind:
1. Improve the loot you get from player corpses in Open RvR. Not scenarios, just when you kill them in the open. It could be at a keepsiege or just when you've flagged for RvR and duel it out.
2. Instance the keeps. Make it an instance with a population cap (20, 30, 40, depending upon tier and number of attackers etc.) and you got a reasonable chance that the two sides will be equal. Perhaps allow for a majority of attackers as the Keep lords can be hard enough to deal with without Order interefering.
But the fight was good and Obersten got alot of scalps for his banner. Good times :)





